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After losing the Battletech license for Mechwarrior games, Activision
continued with this game based on Dream Pod 9's rival anime-inspired
giant robot pen-and-paper RPG. Gears are much smaller than Mechs,
standing a mere four meters in height on the average. They're supposed
to be fast and agile, limited only by the flexibility and speed of
their human pilots but feel as slow as the MechWarrior giant robots.
The terrain is much more detailed than in MechWarrior 2, with rolling
hills and plenty of boulders, cacti, and other such obstacles that
can be used as cover in the heat of battle. The game engine enables
special effects including flowing clouds, lighting, and transparent
shadows. The unobtrusive green heads-up display, which readily displays
your status and weapons loadout while outlining your target in color-coded
wire frame to show how much damage he's sustained, and where. Still
the weapon effects, explosions and enemy animations all are a bit
dull. The sound and music are nice though. It offers two well-designed
solo play modes, the first being a linear story composed of nearly
three dozen missions. The story unfolds through beautifully rendered
cutscenes in between missions and over radio communication during
the missions themselves. The less structured but equally enjoyable
tour-of-duty game also allows you to handpick your missions as you
rise through the ranks on either side of a civil war. The AI is not
too good but the many enemies compensate by their number. |