Hidden & Dangerous 2 | Illusion Softworks / Gathering | 2003 | |
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In Hidden and Dangerous 2 you are active
with a special 4-man team again behind hostile lines. Among the rest are different
specialists (all with various strengths and weaknesses) which have to
all be used to achieve different purposes, to steal documents and to
kill opponents. You can order them to follow, hold position, take cover, tighten
formation, spread out, fire at will or wait until you fire, and that's just
the tip of the iceberg. They'll notify you every time they sight an enemy, and
your character will also call out targets as well. When this happens, the enemy
will show up as a red dot on your compass, making for relatively easy tracking
even in dense brush. The game characters learn over time and therefore, should
be maintained. Your stats are divided into Health, Strength, Endurance,
Shooting, Stealth, First Aid, and Lock Picking. In 20 missions you fight,
for instance, in Norway, East
Europe and North Africa. Weapon and vehicle physics are detailed. For example,
bullets can penetrate wooden doors and other objects. It uses the LS3D engine
(the same one used for Mafia). Graphics and sound are good, but the AI is
strongly lacking as if the game development was rushed and the gameplay
is very hard and frustrating.
See also: #Hidden & Dangerous 2 MP: Sabre Squadron |
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