Interstate '82 | Activision | 1999 | |
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The follow-up to the combat-car juggernaut, INTERSTATE ’76, this sequel puts you behind the wheel of a heavily armed vehicle. Six years after Groove Champion and his allies avenged his sister's murder, the former hero has gone missing. The player takes on the role of Taurus, Groove's former partner, as he tries to discover where his friend has gone. Try to unravel a wicked conspiracy involving the government, Central American Revolutionaries, and deadly assassins. You'll fight your way through sewers, mines, a Las Vegas mall, Area 49, and more. There are more than 30 unique missions to keep you challenged, and 20 different levels provide serious obstacles. All of the excitement, of course, takes place in 1982 you can tell by the cars and the haircuts. The game is less complex than its predecessor, Interstate '76, lacking the detailed armor and weapon management of the original. Its play-style is closer to console-based vehicular combat games like Twisted Metal, with a single health bar as opposed to 76's armor/chassis strength system. The game has a New Wave feel, with several hitherto-unreleased Devo songs being on the soundtrack, as opposed to the first game's funk-inspired style. It features a story-mode like its predecessor, with one new option: the player can exit his vehicle and enter another, adding some strategy to the game's storyline (i.e., trading a light, fast vehicle for a heavier one could help in a firefight, but be limiting in a race). Another new addition is the ability to skin the new vehicle models and there's fanciful new weapons (including lasers and car-disabling "karpoons"). |
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