Kingpin: Life Of Crime | Xatrix / Interplay | 1999 | |
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Heavily beaten up, one awakes in a backyard and starts
on a mission of revenge against the responsible gang boss. Numerous
side missions need to be fulfilled and to lead conversations from time
to time to gather information. Mostly, nevertheless, one must kill others
to get the necessary items you need. The representation of power and
influence was up to this point the most far-reaching ever seen in a
game. Now and then one can acquire assistants and to them give simple
orders like "follow me" and "stay here". Armor can also be collected which
offered protection of either the head region, the torso region or the leg
region of the player. Weaponry begins with a small lead pipe but other
weapons such as a pistol, shotgun, tommygun, flamethrower, grenade launcher
and rocket launcher, will become available when picked up. Kingpin keeps
track of weapon skills so that the player's aim is generally worse when
they newly acquire a weapon and improves over use. Many of these weapons
will be found hidden in rooms, but others will be for sale at the
Pawn-O-Matic series of pawn shops. The pawn shop also sells health, armor,
ammunition and upgrades for certain weapons. The player is able to hire
certain goons who will the follow the player and use their own weapon to
attack enemies. They feature their own damage display, similar to the
player's, and can be ordered to follow the player or stay put. Some goons
will also have lockpicking skills which can be used to open locked doors
or safes. Gameplay in Kingpin was most noted for its profanity laden dialog
and its graphic depiction of violence. An idea incorporated into the game
was that of area-specific damage: A shot to the head would deal more damage
than a shot on the leg. To complement this, each game character would also
have a deformable skin, which could indicate where and how badly the character
had been injured. Injured characters would also bleed, and leave a blood
trail making it easier to follow them. The levels are at the beginning
mostly in sleazy and filthy places, but later one also gets into richer
areas. Kingpin wasn't able to create something really new in any area
but what it did was done really well.
See also: #Kingpin: Reloaded |
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