
|
This freeware game is 2 years in the making and is the first of a planned
trilogy of chapters. Later an uncut "final" version with some more kb,
enhanced content and less bugs will be released. There is no magical
data compression machine that is able to squeeze hundreds of megabytes
of mesh/texture and sound data into 96k. The individual steps employed
by the artists to produce their textures and meshes, are merely stored
in a very compact way notably with a lot of MMX optimisations. This
allows much higher data density than is achievable with normal data
compression techniques, at some expense in artistic freedom and loading
times. The game requires a relatively high-end machine to run properly.
See Info link for system requirements. |