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In this good expansion pack to Mechwarrior
2, a third clan is added to the game: the Ghost Bears. It's DOS only and,
since it deals with a new clan, you have to start as a new cadet. The
first mission helps set your difficulty level by having you fight a seemingly
endless stream of opponents: however many you take out before going down
determines how tough the following missions will be. After this, you're
sent on about a dozen missions, linked by a story that revolves around
the retrieval of the clan's stolen genetic heritage. These missions are
tough and innovative, and include information gathering and some deep
penetrations in which you'll need to use the same mech for several battles
in a row. Activision has even tried their hand at making an underwater
battle, which comes off feeling like regular Mech, only bluer. A similar
fate befalls the "forest" scenarios, with trees that look more like telephone
poles. Some new mechs, such as the Kodiak, Incubus, and Linebacker, help
spice up the mix, as do killer new weapons like the anti-missile system,
inferno missiles, torpedoes, and others. |