Outcast | Appeal / Infogrames | 1999 | |
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This is a highly underrated action-adventure game that puts you in
an alien world with beautiful and very detailed environments. You
are Cutter Slade, the leader of a group of scientists assigned to enter an alternate
dimension in order to stop a black hole that threatens the Earth.
Something goes wrong and you wake up on an alien planet and being
asked for help to liberate the people from an evil dictator as your
coming was a prophecy. The game's story is great and you encounter
many characters who are all expertly voiced and acted so that you
feel as if you are in a movie and people are depending on your good
actions. The music is good and enemy A.I. is
excellent. In search for five sacred relics, you travel through the five
huge continents of Adelpha (plus one tutorial island). Each land has its
own landscape (mountains, lakes, forests) as well as dozens of minor
problems - small quests that you've got to solve. Apart from exploration
and puzzle-solving, you'll fight lots of guards and creatures. Using
your six futuristic weapons (railgun etc.) works fine, but sneaking up
to your victim and punching him out silently is also possible - and
safer. Cutter swims and dives, jumps and crawls, talks to lots of people
and discovers many useful objects. In short: He's having a hell of an
adventure. Outcast is technically notable in many ways. It combines a
voxel landscape (allowing for a smooth, rolling terrain) with polygon
objects and persons. More interestingly, it is the first game to apply
textures to voxel structures - thus making a house distinguishable from
a square rock. The impressive orchestral soundtrack was performed by
the Moscow Symphonic Orchestra and Chorus. This game is highly recommended. In 2014, Outcast 1.1 an updated version was released following an unsuccessful Kickstarter crowd funding campaign for a complete HD reboot after acquiring the rights in 2013, the original version was updated with various improvements to make it compatible with modern systems. Technical enhancements include a multithreaded voxel renderer for higher performance and software bilinear filtering on polygonal meshes. This version supports higher resolutions and includes new high-resolution sky paintings and a redesigned HUD to match the higher resolutions. It also includes a launcher for settings (such as the voiced language selection and subtitles) and has native support for gamepads.
See also: #Outcast: Second Contact |
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