Painkiller | People Can Fly / DreamCatcher Interactive | 2004 | |
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Painkiller, a mercenary for hire, is charged with cleaning out nests
of the undead. But an unholy pact with a demon unknowingly puts you
square in the middle of a fight for control of the underworld. The player
will be constantly outnumbered, fighting against seemingly insurmountable
odds. It uses a proprietary 3D engine capable of pumping out 100X the
polygons of some of the latest shooters, while adding increased texture
quality and the latest lighting and shadowing techniques. It features
a standard single player campaign, with additional modes to encourage
replay and full multiplayer support and the use of combo weapons. Your
unholy pact gives you the power to morph into a powerful possessed creature
with every 100 souls collected. Advanced AI coding will simulate group
behaviours. Monsters don't spawn onto the map, they patrol. They are
constantly aware of the player, and will coordinate their attacks by
retreating, regrouping and counterattacking. The game employs the Havok
physics engine, allowing for inverse kinematics ("rag-doll physics")
and deformable, interactive environments. It attempts to replicate the
"old-school FPS" gameplay of Doom and Quake. It has 24 levels of seemingly
unconnected designs that include medieval castles, factories and lunatic
asylums. Five of the levels are "boss levels" with some of the largest
FPS bosses to date. See also: #Painkiller MP: Battle Out Of Hell, #Ritual CPL Map Pack |
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