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A graphic programming tool with which you should
be able to build your own 3d shooter. Not a very good layout but with
many possibilities so you can customize your game with your own graphics.
The engine is not very powerful but in 1995 it offered a useful tool for
aspiring programmers. The engine was ported to Microsoft Windows and Direct X in 1998, as well as updating it beyond Wolfenstein 3D-like standards. In 2001 the third version of the engine was released, featuring true-3D polygonal enemies and weapons, 3D terrain, super lighting effects, and other improvements. The engine ceased being sold in May 2003. |