
|
This expansion adds new cavern areas, new weapons, new vehicles, and
a new game objective that consists of capturing modules from the caverns
that can grant special bonuses to your faction. The caverns are quite
large but consist of tight areas that don't allow too much room for
vehicles, though they are connected by ziplines, a series of glowing
lines that drag any player who is on foot from beginning to end. New
weapons include a radiator assault rifle which deals continuous radiation
damage to enemies; a maelstrom heavy assault weapon; and the spiker,
which is a pistol that deals a small amount of area-of-effect damage
on contact. The new vehicles are the router, a short-range two-way teleporter
ideal for base defense; the switchblade, a hovering vehicle that can
be deployed as a more-damaging stationary turret; and the flail, a powerful
long-range artillery vehicle that fires at targets that your teammates
"paint" for you. All this new content doesn't make much change to the
original combat it just adds a few twists so it's not essential to upgrade. |