|Project IGI was programmed by a Norwegian developer
crew. They modified the engine for Joint Strike Fighter with which it
is possible to recognize objects at big distances and to zoom in on them.
IGI is an abbreviation and signifies I'm Going In. The graphics cannot
keep up with Quake 3 and Co., however it looks better than Delta Force
2. The missions are diverse (even if the areas do not differ particularly
from each other). There are no real surprises during a mission. Saving
game progress is not permitted and considering how substantially large
the levels are, the game designers were either crazy or it's a brilliant
prank. Any special intellect of the opponents was not recognized either.
One is connected by a headset constantly with a computer specialist who
supplies the player with tips. Between the levels, sometimes from one
helicopter your friends are fetched and at another place they are dropped
off. However it does not seem to be the same with the weapons. In the
next level one starts mostly again with an Mp5, knife and colt. One must
get sniper guns, the Ak47 and others over and over again from the opponents.
Only in few levels one has, for instance, the sniper gun from beginning.
One also loses the gained weapons on the next level again. This is as
illogical as it is senseless. The Ak47 was soon my main weapon, because
it is the main weapon of the opponents and lies around with enough ammunition.
I have not played through IGI completely. In the last mission one must
kill a final opponent (no second chance if one fails so be careful) then
comes the computer specialist run in which an atomic bomb must be defused
while enemies from 3 directions appear over and over again. There I met
my end 2 times. Once after 3 seconds after they appear, another after
10. After this frustration, I have removed the game of my hard drive.
Only because of the shitty process of going through the level another
20 minutes each time to come at the end and meet the same death, it's
honestly too silly to undergo. IGI has for shooter fans absolutely an
entertainment value, but too many inadequacies to have even the breath
of a chance to top Delta Force 1-3. From the moment the opponents appear,
there is too little time to really construct a strategy. One cannot at
some places climb fences or knock out cameras in other places (because
the programmers did not have the sense to make it possible or didn't want
you to be able to). Altogether, it's a pity.