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Psychic Online, a next-gen game overcoming the limitations of both FPS and TPS and striving to present itself as a new TPS action and fighting game. When maximizing the FPS style "shooting" elements and the TPS style "action" elements, Psychic Online integrates much new content like diversified characters and "super powers" and offers dynamic gameplay, which are all the game's special features. It's very much like Sega's Psychic Force meets Maiet Entertainment's Gunz: The Duel. Just imagine lots of off the wall action in corridor style maps, with, yes, you guessed it, psychic powers. It features several character classes to choose from, a fair selection of weapons to utilize and, like the name says, several psychic powers to manipulate which can drastically change the flow of the combat. There is a total of four character classes: Movers, Faders, Modulaters and Binders. Not only do the classes breakdown in what psychic abilities they'll utilize (i.e., Movers can push or pull objects, Faders can disappear or manipulate visibility, Modulaters can repel objects and Binders can alter their own gravity to leap high distances) but character classes will also determine what weapons will be made available for players to use. Snipers are relegated to the sleek Binder class with an optional side-arm. Just about all the heavy weapons and close-quarter shotguns belong to the beefy looking Modulaters. Small arms pistols and blades are for the femme fatale Faders. Movers basically specialize in sub-machine guns and automatic pistols. There's the option to roll, shoot, dodge and perform skill-based maneuvers, which, for some characters includes using the physics-based properties to throw or move objects around within a map. The game has shut down. |