Purge | Freeform Interactive / Tri Synergy | 2003 | |
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Purge is based on the 1996 Total Conversion
"Future Vs. Fantasy" for Quake. Its purpose was to be be able to create
on-line characters which appeal to players more and to maintain a nice
play balance at the same time. Purge is based on the Lithtech engine of
Monolith. It is a pure on-line play. One can join either the group of
the engineers "The Order", or the religious "The Chosen" which were founded
by a man called Mabus namely to control the world with the art of the
magic. There are four classes for each side: androids, cyborgs, commandos
and wastelanders on the Order and mages, fighters, assassins, and monks
opposing them on the Chosen. Each player class has seven different attributes
which can be tweaked as you like. Additionally, each class has four different
weapons and three special skills it can use in combat. Each map features
a spawn point for each team called a portal with a certain number of hit
points, and its condition affects how quickly a team's members can respawn
after dying. The object of the game is to destroy the other team's portal.
As players kill enemies and perform other tasks to help their team, such
as destroying enemy structures or dropping upgrades for their teammates,
they'll gain experience that will eventually allow them to level up and
enhance their skills and natural attributes.
See also: #Purge MP: Jihad |
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