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This total conversion has completely new
graphics and numerous cutscenes (with in-game graphics). One gets the
impression of a totally new game. Barely some things will remind you
of Quake. The style makes Malice a lot of fun, however, some places
are also frustrating due to design mistakes. In the future, only the
biggest companies have survived. In your town there are two of these
firms. Both have each built their own army and spies to go after their
rival. There are no police anymore. You work for B.O.S.S. which is one
of these firms. Killing others to reach your purpose is of no consequence.
Their missions are to infiltrat, kill, steal... because everything is
done for money and B.O.S.S. pays well. The new opponents are professionally
done and mostly are other people. Hostile organizations, however, also
have Mechs and monsters. Reloading now becomes essential with almost
all weapons. Indeed there are 3 different degrees of difficulty, but
they must be changed from the console and the setting lasts only one
for the length of one level. That's why Malice is to be recommended
for rather experienced Quake players mostly because on account of the
"normal" degree of difficulty only experienced players will be able
to get through without having to resort to using Cheats. Some nice extras
were also integrated, as for example the Hoverboard - a flying probe
with which one can explore unknown terrain, a parachute and ... a mini
submarine! Unfortunately, all these things disappear at the end of every
level which is again what damages the fun really very much (and also
needlessly). |