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Deathmatch Maker 2 is a level-editing tool that works
with id Software's Quake II. This editor enables you to construct intricate maps;
populate them with monsters, weapons, and secrets; and, finally, compile them into a
format Quake II can read. Once complete, you can load your map from the Quake II
command console and take a virtual spin through your creation. The product uses a
well-designed interface to help make level editing easier and faster. The screen is
split into three main windows. The first serves as an extended menu, showing you what
textures and pre-made objects are available for placement in your map. The second
and third provide 2-D wireframe and 3-D rendered previews of your map, respectively.
Editing is primarily a drag-and-click process and is fairly intuitive after some
practice. The combination of fully-stocked drag-and-drop palettes, robust object
oriented drawing tools and Virtus Corporation's renowned WalkThrough technology,
creates a level editor unrivaled for accessibility and ease of use. |