Quake 3 Arena | ID Software / Activision | 1999 | |
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Network and Internet Quakes reach level 9
on the Richter scale. Graphics are magnificent in rendering the levels,
as well as the opponents rich in detail incomparable to any engine so
far released. The intelligence of the Bots is unmatched. even to the
nice ones in UT. The levels are set in the science fiction area and
the Gothic style from the first game (and to me the latter is more fun).
Also all are of a good size in order to have places for tactics but
not to be too large and confusing. The music belongs among the best
also, so that action scenes are provided with an extra adrenalin rush.
Implementing kinetic bounce and acceleration pads quicken the overall
pace but also detract from realism. ID software proved once again that
they are, despite quite substantial
efforts from the competition, the number 1 in the action game field
and can still come up and better their previous efforts with new ideas.
Quake 3 provided fans with much pleasure for several years before it
was finally surpassed but this game and UT were the powerhouses of the
millenium.
See also: #Chronic, #>Dreamcast Map Pack, #PC Zone April 2000 Coverdisk: Unreal Tournament, Quake III & Half-Life 500 Levels, Quake 3 MP: Team Arena, Quake World 2001 |
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