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Rebel Moon Rising places you as a Lunar Resistance soldier
trying to prevent Earth from thwarting your attempts at rebellion, and
the game's twenty-one single player missions takes place in a variety
of alien landscapes (sometimes literally so as the game progresses).
The lighting is excellent, and the game uses 16-bit color (which gives
it the only noticeable advantage over non-MMX titles), and framerates
are quite good at 640x480, though barely tolerable at 800x600 on a 200MHz
MMX Pentium. Strictly speaking, aside from the assorted bits of eye
candy, there's nothing technically impressive about the game, though
it is quite good looking overall. Heavy hardware requirements aside,
Rebel Moon Rising is behind the time technically speaking, but fans
of the Marathon games will be right at home in this one and when taken
from that perspective it's not a bad choice for something a little different
in the first person shooter field. It has recognition of speech commands, and variable gravity on the maps in both multiplayer mode and singleplayer which is revolutionary for the time. |