Red Faction | Volition / THQ | 2001 | |
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Red Faction caused anticipation in the beginning because of revolutionary Geo-Mod-engine headlines, which enables the destruction of walls with heavy weapons. Standing in front of steel doors within other shooters, there's mostly no way through. But here, you can shoot with grenade launchers at walls till you are able to get through. The game takes place on Mars. Mine workers start rebelling and the player is leading this rebellion. It reminds me of the movie Total Recall but it offers a nice and ongoing story which is continued with game-engine sequences. The player can be nursed by doctors if wounded and must cross obstacles, can use vehicles and sometimes needs to bring dead bodies (in form of evidence) to a calm place. Red Faction is a graphically good game and offers interesting ideas but without further development. The game lacks intelligent enemies and long missions but offers different levels. Also, sadly there are no levels outside the mines. Some play outside on the surface but only in small canyons. So therefore, vehicles like space-gliders, jeeps and submarines cannot be taken and it would have brought tremendous fun to everyone cruising over the Martian surface. The game itself only uses the Geo-Mod-Engine a few times. I never hid corpses so I can't tell you anything of that. Red Faction offers 10 to 20 hours of fun gameplay. It's definitely not a hit game of its genre, but a solid and amusing game nevertheless. There are no puzzles however and only at the end there needs to be a bomb disarmed. But its requires fast click-speed ability (not really a problem for shooter players, no?) and a good memory. | ||
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