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Tripwire will deliver its award-winning first person shooter via Steam,
Valve's online content delivery system. The original Red Orchestra originally
started out as a fan-made mod for Unreal Tournament 2003 then 2004 and won Nvidia's
"$1,000,000 Make Something Unreal" contest. Red Orchestra: Ostfront 41-45 is a
standalone follow-up, built on Epic's Unreal EngineTM 2.5, that introduces new
gameplay and features. The engine license was also won as part of the contest
and the mod makers decided to form their own company and release a much-improved
version commercially. Red Orchestra lets players choose from 28 infantry weapons
or crew one of 14 different fully-realised vehicles on the Russian Front between
1941-45. The combination of roles across more than one dozen maps, based on
real-world locations and battles, allows Red Orchestra to finally achieve its
goal of delivering a full first-person, WWII combat simulation. It has introduced
several innovations now being seen in mainstream games, such as 3D Iron Sights for
aiming, an advanced 3D scope for sniper rifles, artillery and general realism. In
the retail game, one of the most
exciting new features is the ability to rest your rifle or submachine gun on a
ledge and against walls to steady your aim and reduce recoil. The vehicle count
has been doubled for the retail version with fourteen vehicles adding armored
cars, light tanks, heavy tanks - the whole gamut of vehicles. The tank destroyers
such as the SU76 are a really nice addition to the game. They fire really fast
but their armor is limited as is the movement of their gun. Heavy tanks such as
the Tiger have been added to combat the dreaded Russian IS-2 heavy tank. With
regards to player movement, leaning, diving to prone, crouched sprinting, etc.
have been added. Some of the things the player can do now have never been seen
in this genre such as the ability to dive over obstacles or even dive out windows. |