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SandWarriors tries to be something of a Wing
Commander in the Egyptian desert of the future. The game centers around
two warring factions, each worshipping a different Egyptian deity, that
spend their days fighting each other for power. Aside from funny hats,
desert locales and stylized Egyptian flight suits, the game doesn't
really do much with its premise. Your mission commander seems more like
he's from Arkansas than the Nile Basin, and the character you play sounds
more like a kid from L.A than a warrior of this new Egypt. The 24 missions
included with the game are extremely difficult, as combat with multiple
air and ground forces is the norm. While the game doesn't use 3D acceleration,
it's still quite good looking, with well-implemented rolling terrain.
One odd feature is hotkeys for specific aerial maneuvers, which are
usually used when you need a special sort of evasion. There are also
various low-resolution cinematic sequences throughout, and voice communications
during the mission. SandWarriors isn't a particularly terrible game
by any means - it's just lacking any outstanding or even interesting
qualities to make it stand out on the software shelves. |