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This game is from the designer of CyberStrike
2 and who became lead programmer on PlanetSide. Scarab is an action
strategy game with a combat environment that revolves around the dual
struggle for territorial control or death to your opponents. You represent
the Gods of the Underworld, disembodied spirits which bring to life
the different combat robots. While your spirit has vast powers the mechanical
bodies you inhabit are designed solely for raw combat. Scarab is set
in Egypt where players joust amid seven fully textured settings that
include structures such as pyramids, tombs, or marketplaces. Those arenas
include an array of elements that help create more interesting gameplay.
Some of those elements include: multi-tiered buildings, elevators, moving
platforms, tunnels, and underground labyrinths. When you play the game
you get 3 incarnations. At each incarnation you have your choice of
which robot you wish to control, Anubis, Horus, or Sekhmet. You can
equip each robot with select weapons. For instance, the nimble robot
"Horus" who sports a bird-like head, flies around with a jet pack, and
is adept with trap or mine related weapons. Players can progress through
five weapon levels for a total of 40 different weapons including: mortars,
lasers, mines and a variety of missile systems. Scarab offers 140 missions
where players can test strategies from assaults and artillery strikes
to ambushes and defensive perimeters. After your third life is lost
your spirit is released to haunt the world that you can only vaugely
perceive. There are 2 ways to win the game, control the battlefield
through power producing towers, or to kill all of the opposing robots
3 times each. For the v1.1 patch (Mplayer release) a new game option
is now available called "deathmatch." In deathmatch mode you cannot
win the game by power, but instead the winner is determined by the last
robot left alive. |