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In this Mech shooter, a post-apocalyptic planet Earth in complete
ruins, is controlled by greedy, superlegal corporations who have expanded
into the surrounding solar systems to strip mine them and to feed
their voracious appetite for power. Strangely belligerent aliens react
none too kindly to the territorial infringements of human colonists
and massacre them, prompting the corporations to hire warriors with
really big, noisy guns to do the dirty work. You take the role of
a mercenary planet runner, pilot of a vehicle by the same name. The
small models look something like a charging, fire-breathing ostridge
all wrapped in aluminum foil. Your job is to fly around enemy-held
areas in your corvette spacecraft, protect the life of the fragile
settlers, blow up the big, bad, indiginous critters, and protect the
corporation's investments. With 11 different planet runner chassis,
over 25 weapons in either primary or secondary configuraitons, different
kinds of power plants and shield generators to choose from, and the
ability to vary power outputs to different parts of your machine on
the fly, the planet runner supports a performance envelope any pilot
can like. It has some nice graphics, enriching sound effects, not
to mention above average background music. It is more of an action-oriented
sim than MechWarrior especially the early levels are unreleting shoot-em
ups but the missions become a little more interesting and absorbing
as you advance through the levels. |