Shogo: Mobile Armor Division (Heavy Metal) | Monolith | 1998 | |
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On the LithTech game engine created in-house
by Monolith, was created this hybrid game which is between a Mech simulator
and 3D-Shooter. It has heavy influences from Japanese anime, particularly
Patlabor, Appleseed, and the various Gundam series. In practice you play
as a Mech, but one has the feeling
of an arcade shooter on account of the quick movements not usually found
in Mech games. The mech missions are of average difficulty, and feature a
variety of energy-based or explosive projectile weapons. Much of the action
takes place within city areas. The on-foot missions feature a variety of
mostly hitscan firearms, such as dual pistols, an Uzi-like machine gun,
and an assault rifle (non-hitscan weapons include two types of grenade
launchers and a TOW rocket launcher). These sections of the game are quite
difficult; your character (Sanjuro) cannot survive much damage, enemies
are equipped with rapid-fire hit-scan weapons and have great aim, health
items are somewhat scarce, and armor is extremely rare. Shogo also has an
interesting gameplay feature in its critical hits system, whereby
attacking an enemy will occasionally bring about a health bonus for the
player while the enemy in question loses more health than usual from the
weapon used. However, enemy characters are also capable of scoring critical
hits on the player. It should also be noted that each of the weapons in the
game have different likelihoods of scoring critical hits on an enemy. A
cool background story and diverse missions provide
the fact that Shogo remains pleasantly in memory after playing. See also: #Legacy of the Fallen (cancelled) |
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