Shogo: Mobile Armor Division (Heavy Metal) Monolith 1998

On the LithTech game engine created in-house by Monolith, was created this hybrid game which is between a Mech simulator and 3D-Shooter. It has heavy influences from Japanese anime, particularly Patlabor, Appleseed, and the various Gundam series. In practice you play as a Mech, but one has the feeling of an arcade shooter on account of the quick movements not usually found in Mech games. The mech missions are of average difficulty, and feature a variety of energy-based or explosive projectile weapons. Much of the action takes place within city areas. The on-foot missions feature a variety of mostly hitscan firearms, such as dual pistols, an Uzi-like machine gun, and an assault rifle (non-hitscan weapons include two types of grenade launchers and a TOW rocket launcher). These sections of the game are quite difficult; your character (Sanjuro) cannot survive much damage, enemies are equipped with rapid-fire hit-scan weapons and have great aim, health items are somewhat scarce, and armor is extremely rare. Shogo also has an interesting gameplay feature in its critical hits system, whereby attacking an enemy will occasionally bring about a health bonus for the player while the enemy in question loses more health than usual from the weapon used. However, enemy characters are also capable of scoring critical hits on the player. It should also be noted that each of the weapons in the game have different likelihoods of scoring critical hits on an enemy. A cool background story and diverse missions provide the fact that Shogo remains pleasantly in memory after playing.
 1  2 
Level Demo 44MB ( @
 1  2  3 
Level Pack
Full Demo (upped by keropi)
Fan-Made Maps
Good Old Games Version ISO Demo 311MB (uploaded by Molitor)
Clone ISO Demo 498MB (uploaded by Egon68)
Linux ISO Demo 306MB (uploaded by Molitor)
Linux ISO Demo 273MB (uploaded by Internet Archive Software Collection)

    News   Legends World Forum     FAQ