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SiN Episodes is an episodic first person shooter and a sequel to Ritual's
1998 action game SiN. A new chapter will be released every 3 or 4 months,
ensuring a steady stream of content for gamers and will be made available
directly to the game using Valve Software's Steam Content Delivery System.
Each chapter will approximately take 3 - 6 hours to play through from
start to finish. Action-based outcomes will add replay value, so that
you can play through each chapter multiple times to experience the various
possible outcomes. The first chapter is titled Emergence. After Elexis'
escape at the end of SiN, HardCorps leader John Blade has tried for
almost four years to take down SinTEK and its now resurfaced CEO, Elexis
Sinclaire. At the beginning of Emergence, Blade and HardCorps raid a
U4 facility linked to an increase in mutant activity. Blade hopes to
find ties to Elexis and SinTEK, allowing him to regain his credibility
and take her down. Elexis, however, has a unique interest in Blade,
and their history is tied together far more than he knows. Joining Blade
are JC, his trusty hacker sidekick, and Jessica Cannon, a hot-headed
rookie Blade has taken under his wings. Blade and his team take on Elexis
Sinclaire, the brilliant and seductive bio-chemist in control of SinTEK
Industries, who wants to accelerate humanity's evolution through unethical
experiments and genetics. The first chapter will feature roughly half
a dozen weapons, including Blade's Magnum pistol, a shotgun, an assault
rifle and grenades. Most of the weapons will have an alternate firing
mode. The Magnum can now fire a depleted uranium shell that can pentrate
lighter materials, allowing you to take out enemies hiding behind doors
and crates. It will feature a wide variety of enemies, including humans,
mutants and mechanical. One particular mutant starts out as a tiny gib
that keeps growing and evolving until you finally take it out, while
the latest generation of SinTEK grunts is equipped with jetpacks, allowing
them to attack from virtually any angle. There's also a multitude of
vehicles. Some, such as Blade's patrol car, will be able to be controlled
by the player, while others, such as civilian cars or HardCorps dropships,
are controlled by the AI. |