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Sniper is built on the Lithtech engine of Monolith.
One plays the contract killer Dominick. At the beginning, one can configure
his player with 30 points distributable to different weapon abilities
(pistol, MP, shotgun, etc.) and on health and stamina like in a role playing
game. In your first mission you have to assasinate a man who is guarded
by 4 policemen. After completion, you go back to the car, and in a cutscene
you are caught by the police, put under by drugs and awaken in prison.
Straight away you seek to escape. Subsequently you improve your abilities,
the values rise at every meeting with a weapon directly for the weapon.
With certain point figures, you reach a new level and can distribute these
points again freely. One can live on the basis of healthpacks and drinks
refreshen and alcohol will add a lot of lives but also with side effects
which are connected but which pass after a certain time again. There are
also syringes which bring for a short time health and stamina gains. Later,
however, they will again fall back. There is also a pain tolerant which
makes the player with wounds less susceptible. The graphics are satisfactory,
however it sets no standards. Unfortunately, the play lacks any depth
(as the role play aspects would let you expect) and creativity. It develops
into a normal shooter revenge story that can be well played through in
about 5-6 hours. The opponents are rather silly, indeed there is a silencer-weapon,
however, it is not required because the opponents do not react to shots
in your surroundings often. The version 1.01 tested by me contained some
bugs, however, it could be played through and was absolutely entertaining. |