
|
This is the third episode in the adventures of Captain Cole Sullivan,
the star of Gorky Zero: Beyond Honor and Gorky 17 (aka Odium). Two agents
in black find Sullivan on the floor. The hero who once saved the world
has been drinking for over two years. Will he manage to approach Parecki
once again? Secret manoeuvres, extraordinary cargo and submarine catastrophe
at the Barent's Sea -- it's just the tip of the iceberg. Like its predecessors,
Aurora Watching is a stealth action game in the style of Metal Gear
Solid, complete with enemy radar system, shifting perspectives, and
a large selection of gadgets. It was developed by Metropolis Software
in Poland. During the manouvers at the Barent's Sea a Russian submarine
Komsomoletz II unexpectedly crashes down. The intelligence found out
that hours before the catastrophe the submarine came out of the submarine
boats cemetery in the St. Joseph's Land. A closer look at the area revealed
a military complex containing laboratories built for an unknown purpose.
They also found out they are under control of Jacek Parecki, one of
the best DNA scientists all over the world - genius and morally rotten.
All the locations are situated on the iceberg, in the laboratory underneath
the iceberg, and in the flooded Russian submarine. During the mission
White Fox faces not only human opponents, each of which can be defeated
in many ways. The game features two camera modes - one for easy tactical
planning, and the other one for real combat. Mini-games, puzzles, and
hi-tech gadgets keep player excited from the very beginning till the
end. Aurora Watching incorporates RenderWare Physics for dynamic mini-games,
and high performance human body simulation. Pixel shaders, and scene
post-processing techniques result in never seen before visual quality,
while keeping reasonable hardware requirements. The music dynamically
changes according to the gameplay style, emphasizing the atmosphere
even more. |