Soldner: Secret Wars | Wings Simulations / Encore Software | 2004 | |
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In the year 2010, countries choose increasingly unconventional warfare
by using special secret forces. Military success is no longer made by
major countries but by small and highly specialized mercenary troops.
The game offers tactical military action, a realistic virtual battlefield
with advanced terrain engine with a new destruction system, and a simulation
of a highly complex diplomatic system which creates the dynamic campaigns
and missions. There is dynamic world generation based on digital satellite
data with day and night cycle and changes in weather. It's designed
for team play in a Multiplayer environment with a multitude of team
missions on dedicated server support for up to 32 players, up to 128
players on special servers. There are also dynamic single player campaigns
with mission generator and realistic weapon systems from the research
laboratories of the military industry. The game was first announced in a
press release on 22nd May 2002, but was ultimately rushed out two years
later under pressure of the publisher, with a few bugs and features that
were left out. Although the initial release gathered some bad reviews
because of this, the developer promised to continue working on the game,
and sent out a massive amount of patches - both fixing bugs as introducing
new vehicles, weapons, maps and features. A revised version came later called
Soldner: Secret Wars - Reloaded that incorporates the four previously
released patches, along with five new vehicles, five new weapons and three
maps. It also comes with a strategy guide included. Owners of the original
game can update to this version for free, so as to make multiplayer games
possible.
See also: #Soldner MP: Marine Corps |
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