Spec Ops 2: US Army Green Berets | Zombie / Ripcord Games | 1999 | |
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Improved graphics (Direct 3d support and less clipping
mistakes), new weapons and teams of up to 4 men is a definite advance
from the previous game (and genre founder of 3D tactical shooters).
Locations are in Germany, the Antarctic, Pakistan, Thailand and North
Korea. In North Korea, the Secretary of Defense wants to overrun the
country; in the Antarctic, an American military satellite has fallen;
and in Germany terrorists have laid hands on Stinger missiles. The levels
are diverse and offer some surprises. Three difficulty levels adjust the
number of hits that can be absorbed by your force and enemy squads. First-
and third-person perspectives are available, as well as viewing through
binoculars, night vision, and scopes. Gameplay includes switching from
squad member to squad member (up to four) and controlling your squad through
commands (e.g., follow me, hold up, move up, hit the dirt, and so forth).
Successful completion of missions leads to promotions, medals, and improved
abilities. It offers online action over a LAN or the Internet and features
deathmatch, team versus team deathmatch or mission, and King of the Hill modes.
Multiplayer options include number of players, maximum enemy AI reinforcements
and player spawning limits, number of friendly kills allowed before removal
from the game, and time limits. Altogether this is much better
than the first game but the game engine offers little improvement.
See also: #Spec Ops 2: Operation Bravo |
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