Star Trek: Elite Force 2 | Ritual Entertainment / Activision | 2003 | |
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In Elite Force 2, you will take over the role of Alex Munro again who is a head of the Hazard teams. In contrast to the astonishingly good first part, one becomes in this game stationed no longer on the Voyager, but on the U.S.S. Enterprise NCC 1701-E. The first one was built rather linear, this should change in the 2nd part. Activision has changed the developer team. After the first part in which Ravensoft worked, the 2nd part to Ritual came. The engine is that again of Quake 3, nevertheless, it has been developed considerably. It has plenty of story sequences and a good plot with many twists and uses some very nice cutscenese featuring the voices of the tv actors. It involves the discovery of what appears to be an insectlike alien race, which has ravaged a Federation starship as well as a nearby space colony. There are nice boss battles, as well as some sequences where you need to defend certain characters or lead them to safety. You'll also need to use your tricorder to scan for weak walls so you can blast them open, for hidden energy signatures, and for sources of gas leaks. The tricorder also comes into play in some puzzle-solving sequences where Munro needs to hack certain systems. The AI of enemies and your team also is not that good. The levels have numerous hidden areas and secrets which if found will unlock extra multiplayer maps. There are four pretty standard multiplayer modes: deathmatch (holomatch here), team deathmatch, capture the flag, and bomb defusion and they can be played with bots also. Overall this is as successful game as the first Elite Force and is enjoyable to play. The UK Special Edition contains a bonus multiplayer map Hostile Takeover (aka First Contact). A Best Buy Edition contains exclusive Multimatch characters Gonzalez and Sabot. | ||
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