SWAT 3: Close Quarters Battle | Sierra Studios / Sierra | 1999 | |
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In the third edition of this tactical game,
the developers ventured jumping into a 3D presentation. One leads and
is a member in the police troop SWAT. At beginning of the missions one
can select from different primary and secondary weapons. However, on
the mission one also takes some practical equipment, like a mirror to
be able to peer with carefully in spaces or around corners and to be
able to find out enemy positions. There are also gas and shock grenades
and handcuffs (if you forget to put the criminals in them, they become
active enemies again). One works in the team and is supported rather
usefully by his colleagues and can also give orders to the teams. The
missions take place in different, very detailed surroundings. A church
is represented, as are normal houses, urban alleys and also a rich hotel.
A lot of importance was attached to the realism in the many settings.
One does not see constantly recurring patterns, but all spaces differ
not only in their construction, but also differentating the different
scenes clearly from each other. Also the designers minded the fact that
different building materials react differently to bombardment. In the
missions the hostages and gangsters are to be found with every new start
in different positions which makes repeated playing through interesting.
Whoever loves tactics and 3D, is here absolutely at the right address.
SWAT 3 is a bit more suitable for those more patient in nature though.
The Elite Edition (2000) updates with new multiplayer modes, new missions
and a mission editor. Everything, however, is also available free of
charge as a downloadable patch. The Tactical Game Of The Year version (2001)
also contained an Advanced Tactics CD which has educational videos shot on
location at the famous Blackwater Training Center with commentary provided
by actual SWAT officers.
See also: #Especial SWAT 3 |
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