SWAT 4 | Irrational Games / Vivendi Universal Games | 2005 | |
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After a long 6 years since SWAT 3 was released and the total scrapping
of the game SWAT Urban Justice, this new game was finally developed
from scratch. It allows players to take control of a squad of up to
five police officers tasked with performing dangerous operations such
as high-risk arrests, hostage rescue and counter-terrorism. As the unit's
commander, players must follow authentic police tactics as they breach
and clear a concrete jungle filled with armed felons and innocent bystanders
alike. Featuring graphics courtesy of the Vengeance engine powered by
Unreal, SWAT 4 delivers 16 authentic environments set in stunningly
rendered locations representing a wide variety of operational environments.
Realistic ballistics and Havoc defined object physics will further heighten
the experience for the player by providing an added layer of atmospheric
authenticity. As S.W.A.T. officer, players will have access to authentic
assault gear including tactical mainstays such as the Colt M-4 carbine,
the Benelli M4 Super 90 shotgun and Surefire tactical lights. However,
as with their real-world counterparts officers in SWAT 4 have to hit
hard-and-fast in order to take down the bad guys and keep the innocent
out of harms way. SWAT 4 will also ship with three competitive multiplayer
modes as well as a cooperative campaign mode.
See also: #SWAT 4 MP: The Stetchkov Syndicate |
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