Thief: The Dark Project | Looking Glass / Eidos Interactive | 1998 | |
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This is not really a shooter however it is very influential
to the tactical shooter genre. One creeps as a thief by villas and dungeons
and steals whatever is valuable that one can find. In numbers the guards
will always defeat you, but one shoots the unsuspecting with an arrow
in the back or lashes out at them with a club and one can stealthily
pass them by. Looking Glass once again came up with an innovative game!
Indeed the graphics are weak, however, the atmosphere is strong (even
if the melding of the Middle Ages with industrialization might strike
you as strange) and crouching down in the shadows leads sometimes to
adrenalin rushes. The degree of difficulty is high and goals are announced
with each mission. Miscellaneous items will help with fulfilling the
orders: moss arrows dampen the step noises, aquatic arrows extinguish
the torches and give more welcome shadows to hide in, rope arrows can
in wood beams be shot and serve to climb into otherwise unattainable
places. Sometimes one must consider how one can proceed onward. The
levels in the houses are the most fun and those that are stuffed with
dungeons, monsters, and zombies are indeed creepy, however they would
not have been necessary for the game to succeed. Altogether, the game
is very much innovative and exciting but also can be frustrating. It
is only suitable for the patient shooter fan who can resign themselves
to the fact that one cannot kill every opponent here just like that.
See also: Thief Gold |
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