Tomb Raider 5: Chronicles | Core Design / Eidos | 2000 | |
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Tomb Raider Chronicles tells the events from
Lara Croft's past lives, beginning with her at a teenager's age, to shortly
before her death. It opens just days after the events of The Last Revelation.
Lara is still missing and presumed dead. A memorial service at Croft Manor brings
together three old friends of Lara: Winston, Charles Kane and Father Patrick
Dunstan. While the rain outside is pouring, the three reminisce about Lara's
earlier adventures. Meanwhile, hundred of miles away Werner Von Croy co-ordinates
the frantic dig searching for answers buried deep beneath the Egyptian desert.
In terms of movement, the only new additions to Lara's skills are the ability to
walk on a tightrope, the ability to grab and swing on horizontal bars and the
ability to drop from a ledge forwards while crouching. Several weapons from the
previous game have disappeared but the MP5 submachine gun and the Desert Eagle
from Tomb Raider III have returned. Also new is a grappling hook, which is used
to latch on certain areas of the ceiling and swing across vaults. Only one
vehicle of sorts appears: a high tech diving suit designed to penetrate deep
waters. In addition, Chronicles includes a level editor. The game consists of
four sub-adventures and brings Lara back in time to Rome, a Russian submarine,
a haunted island called the Black Isle in Ireland, and a high-tech building in
New York. Each adventure requires its specific game characteristics. In Ireland,
a teenage Lara has to find her way without any weapons, whereas the Russian sub
can be compared to an episode of The X-Files. Rome is said to be the classical
Tomb Raider action, and in the high tech building the keyword is stealth.
See also: #Tomb Raider IV-VI Remastered |
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