Tomb Raider 6: The Angel Of Darkness | Core Design / Eidos Interactive | 2003 | |
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After a long wait for this next installment in the popular game series
with its heroine Lara Croft and in the meantime Angelina Jolie played
her in 2 movie versions, the resulting game came as a disappointment
to fans. Lara is accused of murdering her former mentor in Paris and
has to solve the mystery and clear her name. You'll lead Lara mostly in
3rd person perspective, travelling to various locales in Europe. Explore
sewers, cemeteries, warehouses, factories and cities. A multitude of NPCs
will be encountered, both in the form of friend as well as foe. During a
few sequences
you will play as Kurtis Trent, a fellow adventurer Lara meets, and the
game becomes more like a survival horror game. The interesting darker
story with occult elements, well-done voices and music are actually
quite good but the controls are frustrating and have irritating glitches.
The game introduces new stealth and close-combat moves - ducking, sneaking
and hug-the-walls walking. At particular moments when Lara pushes boxes, climbs, makes big jumps,
and performs other such physical feats, she'll comment that she's gotten
stronger - this will enable her to leap slightly farther, kick open
previously locked doors, and more. Though this game looks much better
graphically it is a resource hog and there are yet more glitches here
too...it seems as if the game was rushed before all the errors were
fixed. A simplified version of the same story was also made into
Tomb Raider: The Action Adventure, an interactive game for dvd players and
PCs that used recorded portions of this game with extra scenes added.
See also: #Tomb Raider IV-VI Remastered |
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