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Universal Combat brings the greatest components of war (land, sea, air
and space) together in a single game. Conceived in late 2001 as Battlecruiser
Generations, the fifth in the Battlecruiser series, the game has grown
into much more than a massive space simulation. It's a game of incomprehensible
scale that allows gamers to choose any aspect of combat they wish. In
September 2003, Battlecruiser Generations was rebranded as Universal
Combat in the interest of a more accessible action oriented approach
for this fourteen year old genre spanning series which has grown beyond
its typical space sim roots. The "Battlecruiser Powered" game focuses
on action based gameplay while maintaining all advanced and exciting
elements of previous products before it. It takes you into a seamless
universe full of epic space battles, massive ground skirmishes, fierce
naval engagements and even tense dogfights above the planet's surface.
In solo mode or in multiplayer, in first- or third-person view, play
as a marine, a star ship commander with a full crew, or a pilot in the
latest space fighter. A massive game world consisting of more than 250
planets, containing more than 21,000 areas of interest (military bases,
cities, star bases), 12 different playable races and a database of over
500 combat units, all rendered using high polygon count 3D assets. Virtually
limitless game play with a 25 mission single-player campaign, 15 Instant
Action Scenarios together with a freeform Roaming mo space/planetary
and vehicular dynamics engine is included. An amazing new Terrain PTE-III
engine with vegetation, wild/sea life etc. brings the game universe
to life. This wildly ambitious simulation however has an almost incomprehensible
interface, the absence of a tutorial both in-game and in the poorly
organized manual, numerous bugs, and seems to have been rushed to finish
and due to the long development time, the graphics are no longer state-of-the-art
when the game was finally released. Only for those with lots of patience,
there is a lot to experience but too realistic travel time between hot
spots leads to tedious stretches. In 2008, the game was released for free
without multiplayer.
See also: #Universal
Combat MP: A World Apart |