Wheel of Time, The | Legend Entertainment / GT Interactive | 1999 | |
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Using the Unreal engine this fantasy-shooter was developed based on Robert Jordan's popular novel. The opponents also remind of those in Unreal. They are quick, but one searches for intelligence in them in vain unlike in Half-Life or UT. The graphics are well-done and multiplayer mode of "Capture The Seal" is fun in which one can equip his base (cathedral) with traps. It combines elements of first-person-shooter games with strategy/role-playing game elements. The game can be played either in single player or multiplayer modes, which determine the course of the game. In the single-player game, the story centers on a character made for the game: Elayna Sedai, the Keeper of the Chronicles of the White Tower. The storyline in the singleplayer game is linear, whereas in the multiplayer game the player may act as either Elayna Sedai, the Leader of the Children of the Light, one of the Forsaken, and the Hound, an entirely new character type. Instead of normal weapons the player is given a wide assortment of over 40 ter'angreal - magical artifacts which can cast specific spells. These artifacts range from offensive weapons, to shield and healing spells, to various more complex spells, such as one which swaps the player's location with the target. The number and variety of spells available allows for combinations of spells to be used, as well as effective counters to the attacks of other players or AIs. | ||
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