Warfare 1944 Drakeling Labs / MicroProse Software 2020

Early Access Release: July 7 This is a community developed game similar to Red Orchestra, Forgotten Hope, and Battlefield 1942. Our objective is to revive many elements of older games that we miss in modern shooters, and to build a game that our own community can enjoy. The first versions of Warfare 1944 will cover basic infantry combat, large scale environments, and dynamically changing objectives that encourage teamwork and coordination. Future versions will include new factions, weapons, vehicles, and brutally realistic gameplay mechanics. It focuses on tactical gameplay. Bullets are deadly, one shot can kill. Team communication is essential and it features robust proximity voice communication which allows you to communicate with your fellow soldiers alongside you. Wield a wide variety of weapons and equipment while you attempt surviving the chaos of war. Rally your friends to your team, and fight in massive battles across vast open landscapes. Keep your wits, and defeat your enemies. Warfare is unforgiving. It's inspired by a number games we adore. Our art style is inspired by the gorgeous tactical shooter Due Process. Mission objectives and team-play mechanics are similar to the visceral tactical shooter Squad. Weapon handling is similar to the iconic Red Orchestra series. Lastly, our maps are all deeply influenced by the legendary Battlefield 1942. Our mission is to create an epic, tactical, large scale, spiritual successor to Battlefield 1942. We also enjoy single-player games such as Ravenfield and are focusing on creating a robust single-player experience in future updates. It's built on top of our OHDCore framework for Unreal Engine 4. This framework is used by Drakeling Labs to build games for our community, including free games such as Operation: Harsh Doorstop. Supporting it allows us to continue developing OHDCore, which allows us to release more features (for free) to our community through games like Operation: Harsh Doorstop.
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