Dead Air Dead Air Team 2018

Dead Air represents the logical progression or evolution of the original Misery mod for S.T.A.L.K.E.R.: Call of Pripyat. From Misery, Call of Misery was built based on Call of Chernobyl. From there came Last Day, and finally Dead Air - a completely standalone game. It changes all aspects of the game, from graphics, audio, and special effects to various gameplay and AI features. The graphical overhaul is the most noticeable upgrade. By adding color balance sliders and adjustable post-processing options, Dead Air lets you liven up Stalker's dreary scenery or tone the colors down further to make it extra dreary. The mod also has a particle system which adds realistic fog to the great outdoors and dust particles to the great indoors. Melee has been greatly expanded with more weapon options, as well as a quick knife attack which you can use even when you're not actually holding your knife. Stealth has also been rebalanced so that it actually friggin' works. The player’s stealthiness now depends on the weight of their gear, active light sources, and weather. It explores more extreme scenarios of the zone, sometimes in the form of supported third party game modes addons, such as faction wars but with a much higher degree of finality, as in factions completely annihilating one another, which leads to the ultimate conclusion: "Last Stand." This is a mode which has you as the last stalker alive in the zone, against mutants, zombies, anomalies, radiation and whatever other dangers the environment can throw at you. A Survival Mod - Many people complain about features of other mods, like the economy being too hard or too easy. Last Stand removes it entirely, forcing you to rely on hunting, scavenging, and salvaging to stay alive. There's no one to rely on but yourself.
Screenshots/Videos
Standalone Free Game + English Translation 6GB (uploaded by ModDB)


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