G-String Eyaura / LunchHouse Software 2020

Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion. This is a cyberpunk inspired first person shooter with light environmental puzzles and a long, detailed singleplayer campaign focused on story and world building. G-String aims for an old school approach where there is minimal hand holding and your biosuit automatically keeps track of your health stats, ammunition count and armor condition. You need supplies to heal yourself, replenish your ammo/armor but your suit automatically takes care of your lights, sprinting and breathing (open air and underwater). Your on-board neuro-enhancers, air filters and light sources automatically recharge using movement and/or sunlight. Courtesy of Bortz Bioengineering your biosuit is very resilient but you do have to be careful: prolonged exposure to toxins will lead to fatal failure. You need to watch out for all sorts of environmental hazards, especially later on when the pace picks up considerably. Your telekinetic/pyrokinetic abilities will be available from the start and throughout most of the game, they should be enough to make progress until there are more means of input available. Worthy to note that initially your night-vision will be disabled as your biosuit was damaged presumably in earlier lab experiments. This took well over a decade to complete because it was a solo project for the most part; all assets and the lore had to be developed from scratch. From the slums of Greater Chinatown to Low Orbit Earth and Beyond your adventure will take you through several distinct locations. The game's retro glitch art infused aesthetic draws heavily upon science fiction films released between the late 70s and early to mid 90s. Exceptions to this rule might include 1969's Space Odyssey or The Matrix. The world's design is very low key and as realistic as possible, everything was put together with feasibility and mass production in mind. The HUD and hints are also kept to a minimum. The game is 10 to 15 hours long, combat is spaced out and can be harsh. Sometimes fights with humans can be avoided and multiple paths are available. There are a few cut-scenes in G-String but they are brief and depict things that would otherwise be impossible to show from the player's point of view. The different post-processing FX settings such as "Film Noir", "70mm" or "Sin City" can give the game a radically different feel so try to experiment to see what fits your gameplay style the most. Features: LEARN about the troubled future of a space faring, shattered mankind; ESCAPE the ruthless, uncompromising powers governing Earth; SURVIVE acid rain, storms, a crumbling infrastructure and the omnipresent smog; EXPLORE many highly detailed maps with multiple routes and hidden secrets; PICK your fights; the more violent you are the more enemies you'll encounter; SOLVE environmental puzzles of varying complexity; REACH for the stars and beyond in your quest for answers.
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