Zone Patrol Wiebo de Wit / Kooldog, Idigicon 2001

This is a shoot-em-up in space, mixing Asteroids, resource collection and spaceship escorting. The goal of the game is to protect your mother ship from the incoming baddies while collecting power ups and additional weapons, and fighting the odd boss monster. You can use bullets, rockets and lasers to keep the enemy away. The radar will keep you informed of your surroundings. A level is finished by escorting the mother ship into the portal to the next zone. Staying too long in the zone after the portal has arrived will result in the collapse of the zone (taking you with it, of course). This features rendered graphics and fast paced action. The aim of the game is to defend your helpless command ship, keeping it alive until the portal to the next zone arrives. You can use bullets, rockets and lasers to keep the enemy away. The radar will keep you informed of your surroundings. The command ship is heading for the portal as the player gets rid of the last enemies. Dilemma: Will you go for the bonusses or defend the command ship? Half of its energy is already gone... The player feeds energy to the commandship as it heads for the portal. Notice the incoming enemies at the bottom of the screen... The player uses heat-seeking rockets to get rid of the mine laying ship, with 36 seconds to go until zone collapse... Red attack ship sends rockets to the player. Luckily, these can be destroyed by shooting them. The gold speckled asteroid has given out some energy and point bonusses... The 2nd boss is well defended by a shield. Orbiting energy feeding active mines shoot at the player as he tries to get rid of them. The boss also has an infinite number of enemy fighters. The game was written in Blitz Basic 2D, and the graphics were rendered in Lightwave 3D.
Screenshots
Shareware Level Demo 3.3MB (uploaded by Official Site)
ISO Demo (provided by starlord & upped by Scaryfun) 136MB


    News   Legends World Forum     FAQ