Wicked Days, The Alien Intelligence UAB 2021

Early Access Release This is a top-down shooter with rogue-like elements. You are one of the “participants'' in a secret government project. The subject immersed in the simulation must get out of the town at the time of a zombie apocalypse, which is one of the ways to activate the alien gene sleeping in it. But in the process it turns out that you are not such a simple participant and the project is not at all governmental. Planned features of the full game. Aimed shooting has impact: the head - get critical damage; the legs - slow down the enemy; the hands - neutralize the enemy. Vehicles - Find, repair and drive cars of various kinds. Buildings with loot - Most buildings in the game are not just for the sake of a beautiful facade. They can be entered and loot can be collected inside. Playable characters - Find and complete quests to expand your collection of playable characters. Including references to TV shows and action movies of the 90s. Useful consumables - Use first-aid kits, gobble up different pills, guzzle alcohol - use whatever you find to survive and succeed in the world of madness. Hearing and Noise - Each character has its own hearing score and the amount of noise he emits. With the help of hearing, you can determine the direction of the enemy, its quantity and even quality. Without making any noise, you can try to avoid unnecessary battles and save ammunition. Leveling - Improve your character with found drugs or items that are added to the status. For example the epinephrine found will allow you to run faster for a while, and if you own a medical dropper this will prolong the effect. Checkpoints - Phone booths or just payphones on poles are scattered around the map. They ring when a player walks by for the first time. When the player approaches the payphone, all world progress is saved. After the death of the player, progress rolls back to the last checkpoint. In hardcore mode, the phones will serve to save and close the game. Safehouses - Inside the safehouse, the player will be able to find some useful loot and will have the ability to teleport between such houses. There will be a jacuzzi with a duck as a teleport point. Also, inside such houses after their activation, there can be no zombies or other enemies.
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