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Star Wolf advanced on the previous Raven project from the developer in several ways. The low 320X200 resolution was dropped in favor of 640X480 and although the palette was limited to 16 colors at the higher resolution, dynamic palette management allowed for improved color support to help make up for the limited number of colors. The cockpit was dropped in favor of more advanced ship graphics, explosions, and HUD details. This was the first game to support wingmen and 3D projectile weapon effects. It was the developer's last project developed in QuickBasic and the last to run in DOS. The 9 missions feature many advances in Quick Basic programming such as anti-aliasing graphics, without the need for a 3D graphics card. Explosions, engine exhaust, laser blasts, and stars are all light source shaded, anti-aliased, and filter rendered for a smooth appearance and dramatic effect never before seen in Quick Basic. |