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Tomb Raider: The Angel of Darkness is often called "TR's most broken adventure," and for good reason. Overall, it's left many players simply writing the game off. The primary objective of TR:AoD Restoration Project is to reconstruct the game as close to its intended vision as possible. Using concepts inspired by both Core Design devs and lead writer Murti Schofield, Restoration tweaks and refines movement and combat, plus extras to enhance user experience. The story, too, saw revision: fleshing out the notebook, subtly altering levels, and adding unused voice lines to help players piece together the story in a natural way. The end result closely follows the direction and themes of the game as released - just polished. This includes, but is not limited to: Refined story elements and existing content, and corrected plot holes; Pickup balancing, particularly for health items. Provided greater reward for exploration; Utilization of cut content - can organically collect and use the iconic dual pistols, re-enabled enemies, restored voice lines, and more; Greater emphasis on environmental storytelling. Includes notebook tweaks, gameplay elements, etc.; Various level enhancements - visual and gameplay fixes, revised interactivity, and subtle level alterations as needed to suit the project's scope. |