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The world just before it disappears. Make full use of the freeze function to get through the stage. A non-bullet hell shooter with various mechanisms. Basically, you clear the stage by passing through a forced scroll and defeating the boss at the end of the stage. There is no boss in the current version. Press and hold the freeze button to deploy a condensed area. The moment you release the button, objects in the area will be condensed (frozen). Condensed enemy bullets and enemies will stop moving. However, there are some things that are not affected. You can also activate other switches. Cold shell - When enemy bullets are condensed by condensation (freezing), if there is a certain amount of factors, a cold shell will be generated as a counter. The cold shell will automatically track the enemy and deploy a factor space after a certain time. It is not very powerful, but it is the only way to attack anything other than the front. Mistakes and game over If you hit an enemy bullet, enemy plane, or wall, your remaining lives will decrease, and if you run out of them, the game is over. If you hold down the area button, it will expand. You cannot shoot the main shot while it is deployed. It will reach its maximum in about 2 seconds (128 frames). Condensation (freezing) - Red enemy bullets can generally be condensed. Blue and white bullets cannot generally be condensed. Enemy bullets that have been condensed once often cannot be condensed a second time. Enemies can be condensed any number of times, but some cannot be condensed at all. Cold shell - Generally occurs with 2 or 5 enemy bullets. It will not occur unless they are condensed at the same time. It will expand about 1.3 seconds (80 frames) from the time it is generated, and end about 1.3 seconds (80 frames). Some enemies are ineffective, and some enemies can only be defeated with this. It will penetrate walls, etc. Stabilization time - Enemy bullets are about 1 second, and enemies are about 1.5 seconds. Special block - The following have been confirmed to exist so far. Move block - It will move when hit with a main shot. It will move even if an enemy hits it. Switch block - The switch will switch between being able to enter and not being able to enter. The switch is switched by freezing or by an enemy collision. Break Block - It breaks when shot. It also breaks when an enemy hits it. Fire Block - It is a block that can be condensed. When not condensed, it allows bullets and enemies to pass through, but the player cannot. When condensed, it is no different from a normal wall. |