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Early Access Release
Physics based roguelite bullet-hell-and-heaven horde-survivor action game. Research and upgrade spaceship. Traverse procedurally generated galaxies with support of Cosmo-Rider guild. The time has come for a new era of space exploration. We can detect and use warp portals to travel to other galaxies. But it allowed other space dwellers to detect us... and not all contacts are going to be peaceful. Especially, if you are a member of Cosmo Rider guild who pays bounty for capturing outposts and disassembling ships. Travel through galaxies and solar systems during Expedition where each stage may have different conditions and events(from destructible asteroids to flying comets). Research new weapons, modules and modifications between Expeditions. Upgrade Ship during Expedition: install researched weapons, modules, modifications. Change basic aspects (attributes). Complete Contracts to unlock new Research Tiers. Defeat enemy waves, extract cargo and components and jump into warp-portal to next stage. Enemies may also use different weapons and modules, but they can be shot-off during fight (node-based destruction). Run duration: ~20 minutes for one Solar system and ~1 hour for one Galaxy. But progress is saved between stages (each ~1-3 minutes), so run can be loaded later. Total playtime: 4 difficulties (aka Galaxies) with 21 stages and 3 bosses each. All progress can be reset after completing all galaxies (statistics is kept). Meta-progression / Boosters: researched items appear during run(Expedition). Researched items can be crafted before Expedition start. Permanent bonus Attribute point is obtained after completing Galaxy. Builds: 3 archetypes can be defined for now: ranger-with-focus-on-weapons, ranger-with-focus-on-modules and melee-hyper-boost-rammer. Randomness: it is possible to predefine ~60% of build before Expedition starts. Other 40% choices are done during Expedition. |