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From the creators of Lucky Luke: The Videogame on CD-i, this was to be a colorful and fantastical shoot 'em up game in the style of Vision Factory as this developer included ex-members. It maintains the same style of graphics and sounds, great looking gameplay and a lot of action. Although the game was never published, there is a playable one-level demo. Only 9 plot-themed locations were created, but only some of them are available in a truly interactive mode (playable), the rest - in demo mode. By the type of gameplay, these are still several subgenres. Different levels and locations clearly conceived different implementation of the gameplay: a classic shooter with vertical scrolling, regular movement through two-dimensional labyrinths (in isometric view) with shooting and the same, but without shooting. Most likely, within each location, different action subgenres were assumed in the passage. We are offered a choice of four different characters. A fighter girl (quite "pumped up") named Nekome. Supercat - Miko, dressed in a powerful combat suit. No less "pumped up" Asian guy named Okane with a characteristic hairstyle in the style of Japanese games of the 1980s. And finally... a very long-eared yellow "Pikachu" with an atypical name RX-7 and a huge carrot in his paws (or maybe it's still a hare?..). Although in the selection menu next to this "hare" there is a large "one-eyed" robot of a clearly outdated design - à la "... hello from the 1970s!", but for some reason he does not stand out as a character. At the Pig Fortress level, we fight against an army of pigs – some of your opponents will be numerous pig-pirate captains in black cocked hats, armed with ship cannons. You move either on “flying saucers” (a two-dimensional action format) or on regular “fighters” (a scrolling shooter format); your combat vehicles can fire shots of varying lethal force depending on the accumulated power-ups. Everywhere there are animated large or small, graphically well-detailed sprites of opponents, mostly stylized as children's toys. You can touch the enemies, but you can’t get hit by the shots that fall from them like a fiery waterfall – your “health” decreases. It is displayed in the upper left corner of the screen as a multi-colored indicator. When your health goes to zero, you lose one of the “lives”, of which you only have three in reserve (in addition to the character you are already playing). Points are awarded for destroyed enemies. You need to collect golden “cat’s paws” – points are awarded for them in a separate counter located in the lower left corner of the screen. You also need to have time to pick up “hearts” (lives) and various “fruits” – health replenishment. Additionally, a two-player mode has been implemented. |