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This is an advanced Doom port by Graham Jackson based on Jaakko Keranen's Doomsday port. Risen3D should be used as a stand alone port as it does not require any of the Doomsday binaries. Features: Advanced algorithms provide more accurate rendering in OpenGL; Full Boom and MBF compatibility; Super fast rendering of OpenGL graphics; Slopes and 3D floors; Md2 models, particle effects and high resolution texture options; Skybox support; Translucent water and underwater effects; Outside fog support for maps that require it; Model activation capability using the R3D scripting method; Mobj spawning using the R3D scripting method; Detailed texture support; Dedicated smart Launcher for easy launching and pwad management; Uncapped frame rate for smoother game play; Definition and dehacked editing capabilities; Basic Doom mode option; Water splashes, ambient sounds, scrolling skies and stealth monsters; In game texture alignment using the R3D Edit mode. |