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This is a 3rd person shooter using Voxel graphics and based on the Mechwarrior
universe. Amok is a solid
conversion of an underrated FPS on the SEGA Saturn console that offers several
interesting gameplay innovations that were sadly overlooked, the best of which is
the blend of strategy elements. The plot is nothing special - it's just another
variant of the cliché corporations-rule-the-future-world premise, but with a neat
twist that explains your role in the game. Basically, two corporations who had
been fighting each other for dominance over the world had decided to sign a cease
fire agreement. World peace would, naturally, hurt the profits of many weapon
sellers and other shady underworld merchants. You play mercenary pilot Gert Staun,
who's been hired by the most powerful underworld corporation, The Bureau, to stir
things up between these two corporations and, hopefully, get them back to their
profitable warring ways. You do this by piloting a versatile, all-terrain vehicle
called a Slambird (which looks somewhat like a walker from Star Wars, only
modified), wreaking havoc in ten Mission Phases in four different environments;
barren wastelands, the ocean floor, Loso City, and subterranean tunnels. While
the wasteland and ocean floor look remarkably similar (the only real clues that
you're underwater are the sharks, enemy Scuba Grunts, and the twin screws your
Slambird sprouts for propulsion), they are nonetheless fun to roam around.
Gameplay is deceptively simple: blast everything that moves, collecting power-ups
before moving on to the next level. Strangely, Amok only supports the keyboard-no
joystick or mouse allowed. As you trudge through each level, all manner of
biomechanical beasties are out to stop you - Grunts, Missile Tanks, Droids, and
minefields, to name a few. They're all relatively slow and stupid (especially the
minefields), but there sure are a lot of 'em, and they're very persistent within
their defined patrol areas. You can pick up various power-ups that litter around
the level to boost firepower and repair the Slambird. True to its console origins,
you can't save anytime you want to in the game. Instead, once every couple of
missions, you'll receive a password that will allow you to restart the game at one
of five midpoints. Despite its deceptive simplicity, Amok offers a significant
strategic challenge as well; the guns- blazing approach will almost guarantee
certain death, forcing you to be stealthy and observant to survive long enough for
those elusive save passwords. Overall, it's a nice little shooter that doesn't
hold up to the best of breed, but it an all-around solid game that is well worth
a look. |