Kaboom / Cookiator | Dieter Marfurt | 2000 | |
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The KB3D is a simple Wolfenstein type engine for DOS written in QuickBASIC 4.5. It has texture-mapped orthogonal walls, ceiling and floor mapping, sprite objects with masking, moving enemies, Soundblaster support, support for GIF textures, a Map Editor and also includes the QBasic source. Kaboom isn't just a raycaster engine, but is also worked out as a game called Cookiator that shows the possibilities of the engine. The author later went on to develop the CSP Game Engine. | ||
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