Carmageddon II: Carpocalypse Now Stainless Software Ltd. / SCi Games Ltd. 1998

Carmageddon II is essentially more of the same. Whether this is a good or bad thing pretty much depends on how you liked the first. In case you need to be told, this game sends the politically-correct-o-meter flying towards absolute zero, perhaps only beaten by Duke Nukem 3D. The framework is a futuristic race inspired by Deathrace 2000 and The Cars That Ate Paris: The contestants, in sport cars, monster trucks, and other motorized abominations, are placed on a track, a real populated area. Getting to the finish line first is secondary, and in fact seldom happens; the real winner is the one to trash everyone else, running over pedestrians on the way for extra profit. It was one of the few racing games at the time to feature deformable models on its cars, making for more realistic dents and crashes. In fact, the player's car can even be bent in half, leaving the player to drive with only the front wheels on the ground. The car can also be sheared in half, causing retirement from the race if the damage is not repaired before the vehicle touches the ground. As with Carmageddon, there are 3 ways to finish most levels: complete the race while passing every checkpoint before the time runs out, destroy all the opponents, or kill every zombie/pedestrian in the level. As the player progresses through the game, sets of levels are gradually unlocked (10 in total), each consisting of 3 standard "Race, Wreck, or Wreak havoc among the zombie/pedestrian hordes/populace" levels, followed by a mission. Each mission has specific tasks that must be completed before unlocking the next set. The time limit in the game is generous, and the player can kill pedestrians, crash into opponents, or do tricks to gain time as well.

See also: Official Graphics Pack

Alpha Level Demo ~11MB ( @ Road Reaction) Level Demo ~22MB ( @
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Full Demo 39MB (uploaded by
Fan-Made Addons
ISO Demo ~427MB (upped by Egon68)
GOG Digital ISO Demo v2.0.0.26 176GB (uploaded by scaryfun)

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